the Aim of the game IS TO
COLLECT A FULL SET OF PRIORITY CARDS
ESCAPE
OR
PROTECTION
Survivor
Location
SIGNAL FOR HELP & get rescued
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cards
MILES icon
TO ESCAPE 100 MILES TO FREEDOM - lay a compass in the BURN PILE and BEGIN YOUR ESCAPE by laying miles on the table.
YOU WILL NEED TO LOCATE AND TREAT WATER AT THE 50-MILE POINT
WATER
LOCATE IT & TREAT IT
FOOD
PROCURE FLORA & FAUNA
GETTING STARTED
Survivor
OR
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cards
TO BEGIN THE GAME THE DEALER HANDS OUT 5 CARDS TO EACH PLAYER FROM A WELL-SHUFFLED PACK -
Cards in YOUR hand are lives, you must retain at least one card until the final play OF THE GAME. ANY PLAYER WITHOUT AT LEAST ONE HELD CARD Dies loses all laid cards and starts again by picking 5 cards on their next turn.
TO BEGIN A TURN, a player picks up 3 cards FROM THE PACK and THEN HAS 3 GOES OR if they cannot GO they PASS TO THE NEXT PLAYER, BY THE END OF EACH GO the player MUST HAVE NO MORE THAN 6 CARDS.
A GO CAN BE EITHER -
TOOLS And utility cards ONCE USED are placed on THE BURN PILE
THE TOOLS AND UTILITIES NEEDED TO LAY A PRIORITY ARE FOUND AT THE BOTTOM OF THE PRIORITY CARD. IN THIS CASE, FIRST AID WAS ACHIEVED WITH EITHER, FLORA or A FIRST AID KIT THESE CARDS ARE SACRIFICED TO THE BURN PILE AND THE PRIORITY CARD IS LAID ON THE TABLE.
BURN
LAY
combinations
SOME CARDS WILL REQUIRE YOU TO WALK IN ORDER TO LAY THEM THEM
TO BUILD A SHELTER &
CREATE AN SOS SIGN
TO LAY WATER LOCATED OR FLORA LOCATED YOU WILL NEED TO SACRIFICE AT LEAST 5 MILES TO THE burn PILE
BURN
Survivor
TO FORAGE YOU WILL NEED TO SACRIFICE AT LEAST 10 MILES TO THE USED CARD PILE
SIGNAL FIRE
LAY
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OR
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OR
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RADIO
cards
BURN
+
LAY
to LAY ANY
RADIO OR SIGNAL CARD ON THE TABLE YOU WILL NEED to place a BATTERIES card in the BURN pile
LAY
ANY SPARK CARD
HUNTING AND FISHING
REQUIRES YOU TO BURN A ROPE & A KNIFE. IF YOU HAVE RIFLE AND AMMO ONE OF YOUR 3 SHOTS WILL let you lay rabbit or deer
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Survivor
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FUEL
CARD
LAY
OR
OR
OR
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LAY
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UNIQUE ICONS
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cards
WOOD
FUEL
WATER LOCATED
TO TREAT WATER
A FIRST AID KIT, CATS TAIL OR ANY SPARK AND FUEL CARD OR FIRE CARD
CREATE A FIRE WITH ANY COMBINATION OF SPARK OR FUEL
SPARK
CARD
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ATTACKING or DEFENDing
A RIFLE without ammo, a KNIFE OR AXE WILL DEFEND AGAINST A RAID, KIDNAP or force trade. but AXE AND KNIFE WILL NOT DEFEND IF THE ATTACKER HAS A RIFLE to support a raid, kidnap or force trade.
UNIQUE PRIORITY TOOLS AND UTILITIES
if a player collects a rifle and ammo, they can be laid on the table giving the owner 3 shots. these can either defend against an animal attack, raid, force trade or kidnap. they can be used in conjunction with force trade, raid or kidnap to trump a defender with a knife or axe. the shots can also remove (lives) held cards from any opponent (each ammo card is 3 shots). once used both rifle and ammo return to the burn pile
ENVIRONMENT AND WILDLIFE
IF A WOLF PACK ATTACKS, YOU CAN ESCAPE BY LOSING 50 MILES to your opponent, or DEFEND WITH A RIFLE & AMMO ( 1 SHOT), A KNIFE, AXE OR FIRE CARD. IF YOU HAVE NONE OF THESE, THEN YOU LOSE ALL LAID cards to your opponent
Survivor
IF YOU ARE CAUGHT IN A MONSOON AND you have no shelter lose 40 miles to THE BURN PILE. if you haven't enough miles lose all laid cards to THE BURN PILE
IF YOU ARE CAUGHT IN A BLIZZARD AND have no shelter or fire priority lose 50 miles TO THE BURN PILE. if you haven't enough miles lose all laid cards to THE BURN PILE
IF YOU ARE CAUGHT IN A HEATWAVE AND have no shelter or water (located and treated) lose 50 miles to THE BURN PILE. if you haven't enough miles lose all laid cards to THE BURN PILE.
cards
IF A SNAKE BITES YOU, YOU CAN TREAT THE BITE BY PLACING A FIRST AID priority OR MEDICAL KIT IN THE BURN PILE. IF YOU HAVE NO MEDICAL KIT OR FIRST AID priority, LOSE 3-LAID CARDS to your opponent. IF YOU ARE ESCAPING (have laid miles) WITH NO FIRST AID, LOSE ALL LAID CARDS to your opponent.
SURVIVOR CARDS IS A UNIQUE CARD GAME BASED ON THE PRIORITIES OF SURVIVAL. DEVISED AND DESIGNED BY MILITARY SURVIVAL INSTRUCTOR THE SINGLEHANDED SURVIVOR. THE CARD GAME CHALLENGES SKILL, LUCK, TACTICS AND NERVE IN THIS ALL-OR-NOTHING GAME.
ONE PACK OF CARDS WILL ENABLE 2 TO 6 PLAYERS ABANDONED IN THE WILDERNESS TO EITHER SURVIVE AND CALL FOR HELP OR ESCAPE 100 MILES TO SAFETY, WHICH WILL YOU CHOOSE?
YOU WILL NEED TO DEFEND AND PROTECT YOURSELF ALONG THE WAY, EXTREME WEATHER, WILDLIFE AND HOSTILE INHABITANTS CAN STAND IN THE WAY OF YOUR RESCUE